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This work aim to support the teacher in your didactic planning, by increase its didactic resources, turning possible the use of didactic games created by own teacher. In addition, the work sought to provide the games on WEB environment to be used in classroom or in distance learning courses. The paper describe the theoretical conception of a generic computational environment to create and provide didactic games to pupils. By the creation of a formal model to map all features of a game, it is possible to develop a software able to simulate, in a computational environment, the mapped game. From the analysis of several didactic games approaches, it was possible to create a model composed by a state chart diagram to represent the steps sequences of the game, and a knowledge base, as in an expert system, to map all game rules. This model pe...
Biblioteca centralPalácio Ceia
Rua da Escola Politécnica, nº 141 - 147
1269-001 Lisboa, Portugal

Telefones: (+351) 300 002 922
(+351) 300 002 925 | (+351) 300 002 930
(+351) 300 002 931 | (+351) 300 002 932
Correio eletrónico: cdoc@uab.pt

Horário de atendimento:
Segunda a sexta, das 9h às 18h
Delegação de CoimbraRua Alexandre Herculano, nº 52
3000-019 Coimbra, Portugal

Telefone: (+351) 300 001 590
Correio eletrónico: cdocoimbra@uab.pt

Horário de atendimento:
Segunda a sexta, das 9h às 12h30 e das 14h às 18h
Delegação do PortoRua de Amial, nº 752
4200-055 Porto, Portugal

Telefone: (+351) 300 001 700
Correio eletrónico: cdocporto@uab.pt

Horário de atendimento:
Segunda a sexta, das 9h às 17h30